Magic lies at the center of Hermetic power , but it does not discriminate. It is familiar yet alien, powerful yet subtle, a power that humans must study extensively in order to wield. Yet, there are creatures born of magic such as elementals, dragons, and spirits, creatures with magic running through their veins like blood. Some places exude magic, or draw it in. Such creatures and places are drawn to magi — or vice versa.
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Realms of Power: Magic
Realms of Power: Magic is the Fifth Edition sourcebook dealing with the Realm of Magic and those places, things and beings associated with it. It is the third in the Realms of Power series. The table of contents for this book is available at the Atlas Games web site. The third in the Realms of Power series, this is the first Ars Magica supplement to explicitly describe the Magic Realm and the many spirits who inhabit it. Therefore the Realm is poorly explored, and poorly understood compared to the Faerie, Divine, and Infernal Realms.
Realm of power
The supplement was written with the permission of Atlas Games, Inc. Note : be sure to purchase or update to the latest version of Metacreator and the Ars Magica template before installing this supplement. Log In. New Account or Log In.
Of the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It's the source of power wielded by Hermetic magi, but it cares nothing for human concerns. Elementals are the essence of the elements given form; what are emotions to them? Dragons are ancient beyond belief; why should they concern themselves with the affairs of men?